← Selected Works

Gameify Rosslyn

A live performance game built in Unreal: a playable, gamified Rosslyn presented at the SUPERNOVA Performance Art Festival, with performer Dana Cloud.

Rosslyn: A Live Performance Game — a 3D city park rendered in a game engine
Year 2013Disciplines Game Design, Performance, Dance

Gameify Rosslyn (Rosslyn: A Live Performance Game) reimagined the Rosslyn, Virginia cityscape as a playable real-time environment, performed live at the SUPERNOVA Performance Art Festival, June 7–9, 2013. Dana Cloud performed, appearing both on screen as an in-game figure and in the live event.

The piece sits squarely in my choreographic-design practice — movement, a real-time game world, and live performance brought into one space.