Teaching
Teaching
I teach game design and motion capture animation at George Mason University, where I treat movement as a material you can design with — the same conviction that runs through all of my work.

For me, dance and games have never been separate practices. They are two ways of asking the same questions — about how a body moves through space, how a person reads what they see and decides what to do next, and how rules and constraints can become a kind of choreography. I came to game design from the studio and the stage, by way of motion capture, and that path is the one I try to open up for my students: technology not as a destination but as another room the moving body can enter.
Much of my teaching lives at the intersection of the game engine and the dancing body. In motion capture animation, students learn to record live movement and shape it into something legible on screen — to notice what survives the translation from flesh to data and what has to be rebuilt by hand. In game design, we work through the harder, quieter craft: what a player is actually doing, moment to moment, and why it should matter to them.
What I teach
Game design and motion capture animation, primarily in Unreal Engine — from the fundamentals of recording and cleaning motion data to building real-time worlds that respond to a player. My courses lean on the same tools I use in my own practice, so students see them applied to real work rather than in the abstract.
Running underneath all of it is a single idea I keep returning to with students: play is not the opposite of seriousness. It is one of the most demanding things a person can be asked to do well.
Research & writing
My research sits where choreography meets computation, and I’ve shared it at conferences including DiGRA/FDG (Dundee), IndieCade (Los Angeles), the Serious Play Conference, the East Coast Games Conference, and the National Dance Education Organization conference.
I contributed a personal narrative to Black Game Studies (ed. Lindsay Grace, 2021) and co-authored The Power of Play in Higher Education (2019), which grew directly out of what I keep learning in the classroom.
Talks & teaching
GAME 310
Motion Capture class
Lunch & Learn — GMU
MGTA
Hirshhorn — Digital + Physical
Education MFA, Dance & Technology — The Ohio State University (2007) · BFA, Dance — George Mason University · Diploma, Contemporary Dance — University of North Carolina School of the Arts